<?xml version="1.0"?>
<irr_scene>

	<attributes>
		<string name="Name" value="root" />
		<int name="Id" value="-1" />
		<colorf name="AmbientLight" value="0.000000, 0.000000, 0.000000, 0.000000" />
	</attributes>

	<node type="skyBox">

		<attributes>
			<string name="Name" value="startup skybox" />
			<int name="Id" value="-1" />
			<vector3d name="Position" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

		<materials>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="mods/snow/data/textures/skybox/default_skybox2.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="false" />
				<bool name="ZWriteEnable" value="false" />
				<int name="ZBuffer" value="0" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_clamp" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="mods/snow/data/textures/skybox/default_skybox1.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="false" />
				<bool name="ZWriteEnable" value="false" />
				<int name="ZBuffer" value="0" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_clamp" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="mods/snow/data/textures/skybox/default_skybox0.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="false" />
				<bool name="ZWriteEnable" value="false" />
				<int name="ZBuffer" value="0" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_clamp" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="mods/snow/data/textures/skybox/default_skybox3.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="false" />
				<bool name="ZWriteEnable" value="false" />
				<int name="ZBuffer" value="0" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_clamp" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="mods/snow/data/textures/skybox/default_skyboxup.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="false" />
				<bool name="ZWriteEnable" value="false" />
				<int name="ZBuffer" value="0" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_clamp" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="mods/snow/data/textures/skybox/default_skyboxdn.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="false" />
				<bool name="ZWriteEnable" value="false" />
				<int name="ZBuffer" value="0" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_clamp" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
		</materials>
	</node>

	<node type="mesh">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="511" />
			<vector3d name="Position" value="10.542756, 17.127007, -6.787085" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="50.000000, 50.000000, 50.000000" />
			<bool name="Visible" value="false" />
			<enum name="AutomaticCulling" value="box" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
			<string name="Mesh" value="data/levels/level/low/scena.obj" />
			<bool name="ReadOnlyMaterials" value="false" />
		</attributes>

		<materials>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff333333" />
				<color name="Diffuse" value="ffcccccc" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="ff000000" />
				<color name="Specular" value="ffffffff" />
				<float name="Shininess" value="12.800000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="false" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
		</materials>
	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="550" />
			<vector3d name="Position" value="1711.658081, 323.022552, 2267.900879" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1101" />
			<vector3d name="Position" value="827.339478, 174.826096, 922.543457" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1102" />
			<vector3d name="Position" value="810.758179, 174.826141, 940.642151" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1103" />
			<vector3d name="Position" value="489.786621, 189.575333, 1036.167480" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1104" />
			<vector3d name="Position" value="-174.415192, 212.736710, 936.231140" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1105" />
			<vector3d name="Position" value="-389.827606, 196.358612, 716.015198" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1106" />
			<vector3d name="Position" value="-754.768433, 179.501114, 355.796814" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1107" />
			<vector3d name="Position" value="-1117.137939, 174.946503, 345.407684" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1108" />
			<vector3d name="Position" value="-1330.558960, 132.664948, -115.967255" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1109" />
			<vector3d name="Position" value="-958.534424, 135.570389, -400.988892" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="octTree">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="510" />
			<vector3d name="Position" value="10.542756, 17.127007, -6.787085" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="50.000000, 50.000000, 50.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="box" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
			<int name="MinimalPolysPerNode" value="256" />
			<string name="Mesh" value="data/levels/level/scena.obj" />
		</attributes>

		<materials>
			<attributes>
				<enum name="Type" value="lightmap_m2" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/lightmap.png" />
				<texture name="Texture2" value="data/levels/level/snow05.bmp" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/gl_c_wall06.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/snow05.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="true" />
				<bool name="TrilinearFilter2" value="true" />
				<bool name="TrilinearFilter3" value="true" />
				<bool name="TrilinearFilter4" value="true" />
				<bool name="AnisotropicFilter1" value="true" />
				<bool name="AnisotropicFilter2" value="true" />
				<bool name="AnisotropicFilter3" value="true" />
				<bool name="AnisotropicFilter4" value="true" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/pjrock1.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="sphere_map" />
				<color name="Ambient" value="ffffcc00" />
				<color name="Diffuse" value="ffffcc00" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/gl_c_wall06.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ff000000" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/klozwo.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ff000000" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/klo1.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ff000000" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/klozwo.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ff000000" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/klozwo.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ff000000" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/klozwo.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ff000000" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/klozwo.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ffffffff" />
				<color name="Diffuse" value="ffffffff" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ff000000" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/klozwo.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff331919" />
				<color name="Diffuse" value="ff331919" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/klozwo.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/gl_c_wall06.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/gl_c_wall06.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/logo4.png" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/candycane-texture.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/gl_c_stair01.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/antique-door-02.jpg" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/snow05.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/gl_c_wall04_win.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/gl_c_decoa.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
			<attributes>
				<enum name="Type" value="solid" />
				<color name="Ambient" value="ff999999" />
				<color name="Diffuse" value="ff999999" />
				<color name="Emissive" value="00000000" />
				<color name="Specular" value="ffe5e5e5" />
				<float name="Shininess" value="0.000000" />
				<float name="Param1" value="0.000000" />
				<float name="Param2" value="0.000000" />
				<texture name="Texture1" value="data/levels/level/gl_c_decoa.bmp" />
				<texture name="Texture2" value="" />
				<texture name="Texture3" value="" />
				<texture name="Texture4" value="" />
				<bool name="Wireframe" value="false" />
				<bool name="GouraudShading" value="true" />
				<bool name="Lighting" value="true" />
				<bool name="ZWriteEnable" value="true" />
				<int name="ZBuffer" value="1" />
				<bool name="BackfaceCulling" value="true" />
				<bool name="FogEnable" value="false" />
				<bool name="NormalizeNormals" value="true" />
				<bool name="BilinearFilter1" value="true" />
				<bool name="BilinearFilter2" value="true" />
				<bool name="BilinearFilter3" value="true" />
				<bool name="BilinearFilter4" value="true" />
				<bool name="TrilinearFilter1" value="false" />
				<bool name="TrilinearFilter2" value="false" />
				<bool name="TrilinearFilter3" value="false" />
				<bool name="TrilinearFilter4" value="false" />
				<bool name="AnisotropicFilter1" value="false" />
				<bool name="AnisotropicFilter2" value="false" />
				<bool name="AnisotropicFilter3" value="false" />
				<bool name="AnisotropicFilter4" value="false" />
				<enum name="TextureWrap1" value="texture_clamp_repeat" />
				<enum name="TextureWrap2" value="texture_clamp_repeat" />
				<enum name="TextureWrap3" value="texture_clamp_repeat" />
				<enum name="TextureWrap4" value="texture_clamp_repeat" />
			</attributes>
		</materials>
	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1110" />
			<vector3d name="Position" value="193.252579, 204.550415, -1757.776978" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1111" />
			<vector3d name="Position" value="193.252579, 204.550415, -1709.025757" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1112" />
			<vector3d name="Position" value="274.712097, 204.550415, -1709.025757" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1113" />
			<vector3d name="Position" value="158.252151, 204.550415, -1709.025757" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="empty">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="1114" />
			<vector3d name="Position" value="158.252151, 204.550415, -1622.715942" />
			<vector3d name="Rotation" value="1.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="false" />
			<int name="DebugDataVisible" value="0" />
			<bool name="IsDebugObject" value="false" />
		</attributes>

	</node>

	<node type="light">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="-1" />
			<vector3d name="Position" value="125.873779, -147.984421, 465.818665" />
			<vector3d name="Rotation" value="0.000000, 90.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="box" />
			<int name="DebugDataVisible" value="-1" />
			<bool name="IsDebugObject" value="false" />
			<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
			<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
			<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
			<float name="Radius" value="4009.000000" />
			<bool name="CastShadows" value="true" />
			<enum name="LightType" value="Point" />
		</attributes>

	</node>

	<node type="light">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="-1" />
			<vector3d name="Position" value="49.688889, 482.296204, -968.104431" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="box" />
			<int name="DebugDataVisible" value="-1" />
			<bool name="IsDebugObject" value="false" />
			<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
			<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
			<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
			<float name="Radius" value="10000.000000" />
			<bool name="CastShadows" value="true" />
			<enum name="LightType" value="Point" />
		</attributes>

	</node>

	<node type="light">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="-1" />
			<vector3d name="Position" value="25.439951, 734.418823, 516.970825" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="box" />
			<int name="DebugDataVisible" value="-1" />
			<bool name="IsDebugObject" value="false" />
			<colorf name="AmbientColor" value="0.745098, 0.474510, 0.105882, 1.000000" />
			<colorf name="DiffuseColor" value="0.666667, 0.850980, 0.035294, 1.000000" />
			<colorf name="SpecularColor" value="0.858824, 0.807843, 0.200000, 1.000000" />
			<float name="Radius" value="400.000000" />
			<bool name="CastShadows" value="true" />
			<enum name="LightType" value="Point" />
		</attributes>

	</node>

	<node type="light">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="-1" />
			<vector3d name="Position" value="823.183167, 497.666382, 1292.346191" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="box" />
			<int name="DebugDataVisible" value="-1" />
			<bool name="IsDebugObject" value="false" />
			<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
			<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
			<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
			<float name="Radius" value="1000.000000" />
			<bool name="CastShadows" value="true" />
			<enum name="LightType" value="Point" />
		</attributes>

	</node>

	<node type="light">

		<attributes>
			<string name="Name" value="" />
			<int name="Id" value="-1" />
			<vector3d name="Position" value="-1379.836060, 539.031250, 2172.777100" />
			<vector3d name="Rotation" value="0.000000, 0.000000, 0.000000" />
			<vector3d name="Scale" value="1.000000, 1.000000, 1.000000" />
			<bool name="Visible" value="true" />
			<enum name="AutomaticCulling" value="box" />
			<int name="DebugDataVisible" value="-1" />
			<bool name="IsDebugObject" value="false" />
			<colorf name="AmbientColor" value="0.000000, 0.000000, 0.000000, 1.000000" />
			<colorf name="DiffuseColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
			<colorf name="SpecularColor" value="1.000000, 1.000000, 1.000000, 1.000000" />
			<float name="Radius" value="1000.000000" />
			<bool name="CastShadows" value="true" />
			<enum name="LightType" value="Point" />
		</attributes>

	</node>

</irr_scene>

